Tuesday, May 8, 2012

Game Walks Pt. 2







Part two of Game Walks brings you two new games: Hunters and Prey: Logarithmic Dodge Ball and a game I have dubbed “Shadow Cube.” The first of the two is a modification of the original dodge ball we all loved or hated in middle school. In this version there are two types of players: Hunters and Prey. The Prey cannot throw balls at other Prey and they must stand and dodge balls. Likewise, Hunters throw balls at the Prey from the side. Instead of the Prey immediately getting out when hit or when one catches a ball, the Prey are filtered through a spiral of incrementally smaller squares until they are finally hit in the fourth square. Like wise, if the Prey catches a ball they can move up to a larger square. The Hunters are crisscrossed on either side of the court and they can only throw a ball inside their allotted zones whilst they can move outside these zones. This created some very interesting dynamics where Prey would hold on to balls and then strategically pass them across the court to their Hunter teammates. On the other hand the Prey of the other team would try and catch or block the ball and prevent this from happening. Strategies like this emerged as the game unfolded and made for and interesting learning experience for all.
            The second game I’ll be covering is Shadow Cube. This game involves the players using generic square cubes to make a shadow line on the card they were given. The game is played against oneself and it uses the sun for means of light. Some designs were easy to achieve whilst others proved to be quite challenging. However, the game did put one in touch with the sun in the sky and the different cards created different block formations. These formations were quite interesting because they seemed to be formed in a sort of logic in the process of trying to achieve a certain line by means of a shadow. Also, the game did produce a sense of concentration and creativity in trying to match the lines.

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