Monday, April 23, 2012


So assignment #3 continues. Today in class Heather was talking about MDA framework which represents Mechanics ( rules you play a game by), Dynamics (things that happen as a result of the rules), and Aesthetics (the packaging, what the game looks like).


Through the MDA framework, game designers question the affect that their games have on an audience. What emotions do I want my players to feel? What do I want them to think about? Questions we needed to think about as we continued to modify our game.

When we gathered in our groups, we researched through different magazines for MDA elements that would help our peers get a visual of what our game was about. Browsing through the magazines helped our team obtain more ideas that could improve our project.








Once all the team were done, each time had a collage of images that represented the ideas of each group. This method of visualization really helped set in stone our final game ideas.



 Can't wait to see each groups games in action! :)

1 comment:

  1. Just a clarification -- the MDA framework covers Mechanics, Dynamics and aesthetics. What I was proposing in class was adding another "A" for "Affect", which is what you're commenting on after the MDA photo. Great post!

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