So
assignment #3 continues. Today in class Heather was talking about MDA
framework which represents Mechanics ( rules you play a game by),
Dynamics (things that happen as a result of the rules), and
Aesthetics (the packaging, what the game looks like).
Through
the MDA framework, game designers question the affect that their
games have on an audience. What emotions do I want my players to
feel? What do I want them to think about? Questions we needed to
think about as we continued to modify our game.
When
we gathered in our groups, we researched through different magazines
for MDA elements that would help our peers get a visual of what our
game was about. Browsing through the magazines helped our team obtain
more ideas that could improve our project.
Once
all the team were done, each time had a collage of images that
represented the ideas of each group. This method of visualization
really helped set in stone our final game ideas.
Can't wait to see each groups games in action! :)









Just a clarification -- the MDA framework covers Mechanics, Dynamics and aesthetics. What I was proposing in class was adding another "A" for "Affect", which is what you're commenting on after the MDA photo. Great post!
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